So, I downloaded Unity 4.1 today and WOW what a difference. Noticed a few things, first was that they improved the console somewhat so you can filter out warnings and errors, which makes it the perfect companion for a new asset i'm preparing:
Enhanced Unity Logging:
Looking good! I just need to handle log size overflow, export to CSV, some minor appearance tweaks and a bug with the end of list vs scrolling. After that i'm going to build for and release as a 3.5+ asset (or try anyhow) .... thinking of offering this as a $15-20 asset, if you have suggestions on that let me know.
Now as for the game, Unity 4.1 brings one HUGE thing to the table, 2D parameters for bloody blend tress! Excellent!! This is huge, essentially it takes out all the animation slop and delays I was having AND makes blend trees so much less onerous, especially for lower body blends and directional movement.
Take a look, this is BEFORE:
And this is AFTER:
And YES, they are functionally equivalent!!! Well ok, I forgot to add the PS_Run state back for sprinting, so tack on one simple node for that - but that is all, 5 nodes + 8 transitions vs 14 nodes and ... a boatload of transitions!
Ok, back to finishing up my logger and then back to playtime with the third person controller and reworking some animation bits to get it smoother and cleaner, woot! Oh and before I forget, combat camera curve view is done, will showcase that as well in a new web player, would appreciate some feedback on that one!
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