Alright, so my logger is functionally complete with documentation - just awaiting final graphics to submit it to the asset store and see how that flies!
Back to the game, after work here - tonight will involve looking into some pickup/drop animations to make grabbing items in game a bit more fluid. I still have some issues regarding strafing left/right then letting go of movement while disarming a weapon (you walk forward a bit). It makes sense in the animation tree, by problem is in figuring out a means of resolving the problem, may need some flag or to ensure the hSpeed/vSpeed lerp much faster so we transition into an Idle state sooner.
Planning on posting an updated webplayer sometime this week and back on to ironing out animation blips and blops!
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