Friday, 8 March 2013

A View to a Kill

Camera code refactoring is the main focus for the next week here, I'm allotting a good chunk of time to this task, it's one that i've been dreading for a while now - my maths r' broken!  Anyhow, so far I'm making some progress, simplified my existing camera and now i'm working on a nice elliptical rotation for looking up and down - that or some x offset to avoid clipping through or having your character block your view when looking at extreme angles up and down.  Always a blast, will post a new web player when the camera code is complete!

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