This is my hobby game project, tentatively named 'Nightfall'. The premise is straight forward - a persistent sandbox game with random/escalating quest drops which revolves around cooperative game play to survive a "session" from beginning to end. Think of the format here as something like a Killing Floor (action/co-op) meets STALKER (exploration/open world), all with a core AD&D depth of character building and friday night gaming feel :).
There will be npc factions to interact/deal with, loads of beasties to blast and instead of the same approach so many of these games take, my focus will be on a rich interactive TPC which allows for vaulting over subwalls, crawling under obsticles, sliding down surfaces, climbing up ledges, etc... Each aspect of the environment needs to make sense - NO fake doors, invisible barriers, etc... and where those mechanics/shortcuts need to be applied, lets ensure there is a reason and it's not misleading or immersion breaking to the player (i.e. collapsed door entry, mountain/rubble borders, etc).
Along with quest drops and an over arching wave like progression, the underlying game will play in a randomized fashion similar to Wrath of Ashardalon/Ravenloft in its apporach to dealing out events, spawns and situations for the player to progress with.
We'll have level progression in a nice skill based system not unlike SWG, which will also allow for weapon + armour progression/crafting and customization.
I'd like this to be a game that focuses not on PvP or MMO, but brings the game back to those close knit groups of gamers who enjoy a friday/saturday night gaming session that is challenging and engaging. The world needs persistence so we can get up to put the kids to bed or miss a session driving the family that weekend and still drop back in the game the next week to carry on.
In short, a hardcore game with a casual attitude.
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