Tuesday, 12 February 2013

Sliding is IN!

Alright another update from the front!



Added a new feature to the TPC - "Sliding"!  So it will detect an uneven surface (must be tagged) and go into a slide .. going to add particle effects for "dust" and sliding sound at some point.

Finished up standing combat stance and camera, working on crouched animations for combat.

The way combat will work is you'll have that APB style free form orbit camera when running around.  When you draw a weapon the camera eases over the right shoulder and changes the field of view angle down to 65deg so your looking at the top half of him, then it offsets to the left a bit so crosshairs are no obscured, heres how it looks now (due to change):



Also have some cool stuff where it uses lookat weighting to adjust the rigs controls to orient certain body parts to a position in 3d space, right now i'm using it to give cool "look over edge" and "look up at" effects, for example:

looking down a slide:



looking back up at a building:



But I'm also using it to handle weapon angle adjustment for shooting:

shooting upwards:



shooting downwards:



A ways off from having a solid webplayer demo yet, as i refactored a TON of animation state stuff, figured out quite a bit on the mecanim side and ended up rebuilding things to layer properly etc,.. about 1-2 weeks out i'd say, but once done it'll encompass, for the most part, the core functionality of my TPC - adding some new interaction animations here too so as to round out the experience a bit and the base you see is a pos model i bought off turbosquid, but it gives me a great "playground" for the demo and helps me playtest controller, going to have it concepted out properly here and a level designer tweak it to play really well - it'll be one of the first "useable" bases the players can clear and control in the sandbox.

Fun fun!

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