Saturday, 23 February 2013

Guns ... Lots of Guns.

Alright, done roughing out the mounting locations.  A couple things I'm going to have to consider either as weapon creation guidelines or in changing mount locations include the SMG holster placement (it will clip through led and right arm easily once you get twisting and turning).  Also, need to think about backpacks and armour, how that will work.  My initial thought here is that armour pieces will come as a prefab, and each piece will have "mount points of type 'weapon'" or "holsters".  Then, if the armour is bulky or wants to have a funky holster location (i.e. perhaps a horizontal holster at bottom or top of pack / chest piece) we can define that in the prefab.  When the item is worn, we will now have another slot to scan for weapon placement ... the problem there is in animation for each case etc ... so this will likely be toned down to simply assume the locations you see now as mount points for each weapon type, and then each armour piece in that area needs to define the offsets/rotations to use for mounting weapons on it.


And another view when the rifle is drawn:


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